I wrote a little visualizer that consists of raytraced volumetric smoke and several types of lights.

Slightly modified Menger sponge with a new inner glow I’ve been working on.

Slightly modified Menger sponge with a new inner glow I’ve been working on.

Somewhat abstract digital/glitch/tron inspired fractal

Somewhat abstract digital/glitch/tron inspired fractal

Simple spiral 

Simple spiral 

4D julia set

4D julia set

Mandelbulb 

Mandelbulb 

Hyperbolic Tessellation 

Hyperbolic Tessellation 

Another 4D fractal

Another 4D fractal

A Mandelbox with rotation added. This particular point in time is just before it implodes on itself. 

A Mandelbox with rotation added. This particular point in time is just before it implodes on itself. 

Here’s a glitch inspired fractal I made.

Here’s a glitch inspired fractal I made.

Here is a 4D quaternion Mandelbrot set 

Here is a 4D quaternion Mandelbrot set 

Just another nebula generated with a fractal flame algorithm.

Just another nebula generated with a fractal flame algorithm.

More corruption based glitch art

More corruption based glitch art

A game is not complete until it contains 4 different types of lens flare/effect. Model is “Happy Buddha” from Stanford University.

A game is not complete until it contains 4 different types of lens flare/effect. Model is “Happy Buddha” from Stanford University.