I wrote a little visualizer that consists of raytraced volumetric smoke and several types of lights.
Slightly modified Menger sponge with a new inner glow I’ve been working on.
Somewhat abstract digital/glitch/tron inspired fractal
A Mandelbox with rotation added. This particular point in time is just before it implodes on itself.
Here’s a glitch inspired fractal I made.
Here is a 4D quaternion Mandelbrot set
Just another nebula generated with a fractal flame algorithm.
More corruption based glitch art
A game is not complete until it contains 4 different types of lens flare/effect. Model is “Happy Buddha” from Stanford University.