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A great article about the competition I was in recently. I was with the team “Well Placed Cactus”. It was extremely fun. (And as can be read, our ideas were fueled by beer and lack of sleep haha)
A volumetric light shader I was working on a while ago. Ive improved it in terms of speed and appearance since.
Just a painting of Totoro I made. I wanted to have a Totoro background, and I really loved this water scene that’s on the cover of the movie, but I could not find any decent sized ones, so I repainted it ( stylized a bit )
The Prototype of the user interface/operating system. It loads games, and information about them, and displays them in a highly customizable tile array. It can also play a short movie of the selected game. Themes can easily be applied to the UI, and are as simple as dragging a folder in. The UI Handles launching of games, and will continually check the status of launched games, and end them if they become unresponsive at all ( to make sure the arcade machine cant “freeze”. The arcade machine also has a button that can force kill any open game.
Nearly Finished
We have been making some arcade machines at uni. They are turning out awesomely ( Im doing the electronics, and writing a user interface to launch games from )
Testing some shaders in my current project. Attempting to achieve a cold and wet feel. ( none of the art is final, im the programmer for this project, not the artist. This is just a code test :) )
tech-aficionado asked: Wow, very cool stuff! I looked at your blog! Becoming a Game Designer is my dream! I worked alot on Blender, and sometimes switching between 3Dmax and Maya. I know Python very well, and I'm not bad with C#, still don't have a clue about OOP:(. Do you think that is a good start ? I'm very interested to work on some sort of project, to push myself learn more, Do you have a suggestion ? Thanks!
Hey, Thanks for your interest! :) One thing I find useful in learning to program, is to use programming to solve small problems I have in other areas, instead of relying on other peoples programs. No matter what language you use, this helps you understand the process of identifying a problem, and coming up with different solutions for it ( or researching how others may have overcome this problem). Apart from that, all I can really say is make something. It doesn’t matter if it turns out bad, or if you never finish it, just make something, and don’t stop making things. A good idea is to remake older games, This will help you understand not only the mechanics of these games, but also the programming techniques used by the designers ( which surprisingly, are often still very useful today ). C# is a pretty fantastic language to learn in, and I highly advise continuing on with it :) but yea, Good luck with everything :)
Just a small Unity level I put together over a few hours. The task was to program 3 different player interactions.
Just a bit of playing around really. You can create atoms, and they dance to the music ( this is carbon )
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Several improvements.