Chris Webb

Feb 16

[video]

Nov 06

[video]

Oct 19

Fab 48 hour -

A great article about the competition I was in recently. I was with the team “Well Placed Cactus”. It was extremely fun. (And as can be read, our ideas were fueled by beer and lack of sleep haha)

Oct 17

A volumetric light shader I was working on a while ago. Ive improved it in terms of speed and appearance since.

A volumetric light shader I was working on a while ago. Ive improved it in terms of speed and appearance since.

Oct 09

Just a painting of Totoro I made. I wanted to have a Totoro background, and I really loved this water scene that’s on the cover of the movie, but I could not find any decent sized ones, so I repainted it ( stylized a bit )

Just a painting of Totoro I made. I wanted to have a Totoro background, and I really loved this water scene that’s on the cover of the movie, but I could not find any decent sized ones, so I repainted it ( stylized a bit )

Oct 07

The Prototype of the user interface/operating system. It loads games, and information about them, and displays them in a highly customizable tile array. It can also play a short movie of the selected game. Themes can easily be applied to the UI, and are as simple as dragging a folder in. The UI Handles launching of games, and will continually check the status of launched games, and end them if they become unresponsive at all ( to make sure the arcade machine cant “freeze”. The arcade machine also has a button that can force kill any open game.

The Prototype of the user interface/operating system. It loads games, and information about them, and displays them in a highly customizable tile array. It can also play a short movie of the selected game. Themes can easily be applied to the UI, and are as simple as dragging a folder in. The UI Handles launching of games, and will continually check the status of launched games, and end them if they become unresponsive at all ( to make sure the arcade machine cant “freeze”. The arcade machine also has a button that can force kill any open game.

Nearly Finished 

Nearly Finished 

Oct 05

We have been making some arcade machines at uni. They are turning out awesomely ( Im doing the electronics, and writing a user interface to launch games from )

We have been making some arcade machines at uni. They are turning out awesomely ( Im doing the electronics, and writing a user interface to launch games from )

Sep 27

Testing some shaders in my current project. Attempting to achieve a cold and wet feel. ( none of the art is final, im the programmer for this project, not the artist. This is just a code test :) )

Testing some shaders in my current project. Attempting to achieve a cold and wet feel. ( none of the art is final, im the programmer for this project, not the artist. This is just a code test :) )

Sep 17

Just a small Unity level I put together over a few hours. The task was to program 3 different player interactions.

Just a small Unity level I put together over a few hours. The task was to program 3 different player interactions.

Just a bit of playing around really. You can create atoms, and they dance to the music ( this is carbon )

Just a bit of playing around really. You can create atoms, and they dance to the music ( this is carbon )

Sep 07

[video]

Sep 05

Several improvements.

Several improvements.

Sep 04

So I have been doing some work on my forward renderer ( Just playing around really ), and I have made this rather nice shader from my old crepuscular ray shader. Im planning to make some kind of music visualizer with it :) ( If I get the time )

So I have been doing some work on my forward renderer ( Just playing around really ), and I have made this rather nice shader from my old crepuscular ray shader. Im planning to make some kind of music visualizer with it :) ( If I get the time )