<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Chris is a:

Programmer
3D Modeler 
Game Designer

Chris can do:

C# , C++ , Java , HLSL , Actionscript , XML

Unity

3ds Max , Maya , Houdini

Photoshop , Flash , AfterEffects , Premier Pro</description><title>Chris Webb</title><generator>Tumblr (3.0; @christopher-webb)</generator><link>http://christopher-webb.net/</link><item><title>So I created my own theme for the Processing IDE, and syntax...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lzhphrmziX1qm5ai4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://26.media.tumblr.com/tumblr_lzhphrmziX1qm5ai4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;So I created my own theme for the Processing IDE, and syntax highlighting scheme for various IDEs I use ( VS, Mono, XCode, Processing ) which I am actually in love with. Its essentially a dark version of the Visual studio theme, with more pastel colours. I’m surprised at how much better it feels to use a darker environmental, which I guess explains the switch by maya/3ds Max/unity to dark environments.&lt;/p&gt;</description><link>http://christopher-webb.net/post/17711076577</link><guid>http://christopher-webb.net/post/17711076577</guid><pubDate>Thu, 16 Feb 2012 09:27:27 -0500</pubDate></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lu86hlPZz81qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://christopher-webb.net/post/12407710178</link><guid>http://christopher-webb.net/post/12407710178</guid><pubDate>Sun, 06 Nov 2011 01:10:33 -0400</pubDate></item><item><title>A few screenshots from a game I have been working on over the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o9_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://29.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://29.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o5_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://29.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o6_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://29.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o7_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o8_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://29.media.tumblr.com/tumblr_lu86a5TELh1qm5ai4o10_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;A few screenshots from a game I have been working on over the last 5 or so weeks. Its a stealth/infiltration style game, similar to metal gear solid or deus ex.&lt;/p&gt;</description><link>http://christopher-webb.net/post/12407606993</link><guid>http://christopher-webb.net/post/12407606993</guid><pubDate>Sun, 06 Nov 2011 01:06:04 -0400</pubDate></item><item><title>Fab 48 hour</title><description>&lt;a href="http://arstechnica.com/gaming/news/2011/10/i-think-theyre-mad-inside-the-48-hour-battle-to-build-the-best-video-game.ars"&gt;Fab 48 hour&lt;/a&gt;: &lt;p&gt;A great article about the competition I was in recently. I was with the team “Well Placed Cactus”. It was extremely fun. (And as can be read, our ideas were fueled by beer and lack of sleep haha)&lt;/p&gt;</description><link>http://christopher-webb.net/post/11651819072</link><guid>http://christopher-webb.net/post/11651819072</guid><pubDate>Wed, 19 Oct 2011 09:08:00 -0400</pubDate></item><item><title>A volumetric light shader I was working on a while ago. Ive...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lt7pvtT5zp1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A volumetric light shader I was working on a while ago. Ive improved it in terms of speed and appearance since.&lt;/p&gt;</description><link>http://christopher-webb.net/post/11570078195</link><guid>http://christopher-webb.net/post/11570078195</guid><pubDate>Mon, 17 Oct 2011 09:38:00 -0400</pubDate><category>HLSL</category><category>CSharp</category></item><item><title>Just a painting of Totoro I made. I wanted to have a Totoro...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lssc3myR3M1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just a painting of Totoro I made. I wanted to have a Totoro background, and I really loved this water scene that’s on the cover of the movie, but I could not find any decent sized ones, so I repainted it ( stylized a bit )&lt;/p&gt;</description><link>http://christopher-webb.net/post/11217251443</link><guid>http://christopher-webb.net/post/11217251443</guid><pubDate>Sun, 09 Oct 2011 02:16:34 -0400</pubDate><category>Photoshop</category></item><item><title>The Prototype of the user interface/operating system. It loads...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lspbbxR5Un1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Prototype of the user interface/operating system. It loads games, and information about them, and displays them in a highly customizable tile array. It can also play a short movie of the selected game. Themes can easily be applied to the UI, and are as simple as dragging a folder in. The UI Handles launching of games, and will continually check the status of launched games, and end them if they become unresponsive at all ( to make sure the arcade machine cant “freeze”. The arcade machine also has a button that can force kill any open game.&lt;/p&gt;</description><link>http://christopher-webb.net/post/11141281826</link><guid>http://christopher-webb.net/post/11141281826</guid><pubDate>Fri, 07 Oct 2011 11:07:00 -0400</pubDate><category>ArcadeMachine</category><category>Java</category><category>C++</category><category>Processing</category></item><item><title>Nearly Finished </title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lspazrkxDS1qm5ai4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Nearly Finished &lt;/p&gt;</description><link>http://christopher-webb.net/post/11141120878</link><guid>http://christopher-webb.net/post/11141120878</guid><pubDate>Fri, 07 Oct 2011 10:59:00 -0400</pubDate><category>ArcadeMachine</category></item><item><title>We have been making some arcade machines at uni. They are...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lsl8cdfLKi1qm5ai4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We have been making some arcade machines at uni. They are turning out awesomely ( Im doing the electronics, and writing a user interface to launch games from )&lt;/p&gt;</description><link>http://christopher-webb.net/post/11056551852</link><guid>http://christopher-webb.net/post/11056551852</guid><pubDate>Wed, 05 Oct 2011 06:12:00 -0400</pubDate><category>ArcadeMachine</category></item><item><title>Testing some shaders in my current project. Attempting to...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_ls6ywfCfRn1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Testing some shaders in my current project. Attempting to achieve a cold and wet feel. ( none of the art is final, im the programmer for this project, not the artist. This is just a code test :) )&lt;/p&gt;</description><link>http://christopher-webb.net/post/10731157147</link><guid>http://christopher-webb.net/post/10731157147</guid><pubDate>Tue, 27 Sep 2011 13:21:00 -0400</pubDate><category>unity</category><category>c sharp</category></item><item><title>Wow, very cool stuff! I looked at your blog! Becoming a Game Designer is my dream! I worked alot on Blender, and sometimes switching between 3Dmax and Maya. I know Python very well, and I'm not bad with C#, still don't have a clue about OOP:(. Do you think that is a good start ? I'm very interested to work on some sort of project, to push myself learn more, Do you have a suggestion ? Thanks!</title><description>&lt;p&gt;Hey, Thanks for your interest! :) One thing I find useful in learning to program, is to use programming to solve small problems I have in other areas, instead of relying on other peoples programs. No matter what language you use, this helps you understand the process of identifying a problem, and coming up with different solutions for it ( or researching how others may have overcome this problem). Apart from that, all I can really say is make something. It doesn’t matter if it turns out bad, or if you never finish it, just make something, and don’t stop making things. A good idea is to remake older games, This will help you understand not only the mechanics of these games, but also the programming techniques used by the designers ( which surprisingly, are often still very useful today ). C# is a pretty fantastic language to learn in, and I highly advise continuing on with it :) but yea, Good luck with everything :)&lt;/p&gt;</description><link>http://christopher-webb.net/post/10683075356</link><guid>http://christopher-webb.net/post/10683075356</guid><pubDate>Mon, 26 Sep 2011 06:11:28 -0400</pubDate></item><item><title>Just a small Unity level I put together over a few hours. The...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lrp6p822cV1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just a small Unity level I put together over a few hours. The task was to program 3 different player interactions.&lt;/p&gt;</description><link>http://christopher-webb.net/post/10342900392</link><guid>http://christopher-webb.net/post/10342900392</guid><pubDate>Sat, 17 Sep 2011 22:53:32 -0400</pubDate><category>Unity</category><category>Maya</category><category>C Sharp</category></item><item><title>Just a bit of playing around really. You can create atoms, and...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lrp62thjGK1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just a bit of playing around really. You can create atoms, and they dance to the music ( this is carbon )&lt;/p&gt;</description><link>http://christopher-webb.net/post/10342358553</link><guid>http://christopher-webb.net/post/10342358553</guid><pubDate>Sat, 17 Sep 2011 22:40:05 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>Energy Ball Visualizer. Some more progress.</title><description>&lt;iframe src="http://player.vimeo.com/video/28713093" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Energy Ball Visualizer. Some more progress.&lt;/p&gt;</description><link>http://christopher-webb.net/post/9918523267</link><guid>http://christopher-webb.net/post/9918523267</guid><pubDate>Wed, 07 Sep 2011 10:55:40 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>Several improvements.</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lr1p9vMvNI1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Several improvements.&lt;/p&gt;</description><link>http://christopher-webb.net/post/9829590162</link><guid>http://christopher-webb.net/post/9829590162</guid><pubDate>Mon, 05 Sep 2011 06:32:19 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>So I have been doing some work on my forward renderer ( Just...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_lr019uVCGD1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;So I have been doing some work on my forward renderer ( Just playing around really ), and I have made this rather nice shader from my old crepuscular ray shader. Im planning to make some kind of music visualizer with it :) ( If I get the time )&lt;/p&gt;</description><link>http://christopher-webb.net/post/9787032779</link><guid>http://christopher-webb.net/post/9787032779</guid><pubDate>Sun, 04 Sep 2011 08:56:00 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>A Photo I took today in the city. I really loved the lighting.</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lqqcr8Q2eO1qm5ai4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A Photo I took today in the city. I really loved the lighting.&lt;/p&gt;</description><link>http://christopher-webb.net/post/9580307980</link><guid>http://christopher-webb.net/post/9580307980</guid><pubDate>Tue, 30 Aug 2011 03:28:19 -0400</pubDate><category>Photography</category><category>NotGamesRelated</category></item><item><title>Now with ambient occlusion, and various other improvements. </title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lp8wwjrY441qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Now with ambient occlusion, and various other improvements. &lt;/p&gt;</description><link>http://christopher-webb.net/post/8336682606</link><guid>http://christopher-webb.net/post/8336682606</guid><pubDate>Mon, 01 Aug 2011 06:53:07 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>Over the past few weeks I have been working on a deferred...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lp19haKgj71qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Over the past few weeks I have been working on a deferred renderer for my new engine. It has support for many different light types, soft shadows, several different materials, and a nice chained post-process system ( things like bloom, crepuscular rays, depth of field and soon SSAO/ambient occlusion).  I also completely re-wrote the old model importing pipeline, making it much easier to import models, and their textures.&lt;/p&gt;</description><link>http://christopher-webb.net/post/8164709481</link><guid>http://christopher-webb.net/post/8164709481</guid><pubDate>Thu, 28 Jul 2011 03:43:00 -0400</pubDate><category>C Sharp</category><category>HLSL</category></item><item><title>Part of a frame of one of the final scenes in the animation. I...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lnjz2c0y6h1qm5ai4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Part of a frame of one of the final scenes in the animation. I spent quite a long time getting the smoke how i wanted it. The entire thing took just over 3 weeks to render ( 24/7 ).&lt;/p&gt;</description><link>http://christopher-webb.net/post/7043177170</link><guid>http://christopher-webb.net/post/7043177170</guid><pubDate>Wed, 29 Jun 2011 09:06:00 -0400</pubDate><category>3ds max</category></item></channel></rss>

